Tech.Ed Oz: Day 2 starts with a ripper

This morning’s session was a real cracker, presented by Darryl Chantry from the MS Architecture group on User Interface Design Patterns. Darryl talked about some of the concepts that can be used for improving human-computer interaction:

  • good design should be invisible, the user won’t even know it’s there
  • application behaviour should be predictable, don’t re-invent how a known user interface paradigm works
  • large scale redesign is dangerous, choose small elements to "realign", test it with the user base, and then move on to the next small thing, users will accept incremental changes like these better

He provided some links to good resources on user interaction design:

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